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Haru takes several unused things to a daytime flea market.
N4 graded Japanese story
Haru plans to sell a childhood board game but changes his mind before the sale after remembering time spent playing with his father.
20 sentences · about 8 minutes
N4 · 20 sentences
Start reading · 8 min left
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Haru takes several unused things to a daytime flea market.
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One item is a board game from elementary school.
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The box is worn, but all the pieces are present.
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Haru places a low price label on it.
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His father asks whether he truly wants to sell it.
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Haru says he plans to sell it because he has not played it for years.
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A younger child notices the colorful box.
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The child asks how the game is played.
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Haru explains that families build a town together.
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He remembers playing it on Sundays with his late-night-working father.
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The child begins counting saved coins with a parent.
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Haru suddenly hesitates before accepting the money.
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He apologizes and says the game is no longer for sale.
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The child looks disappointed but does not argue.
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Haru offers another simple puzzle at half price.
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The child chooses the puzzle happily.
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Haru removes the board game's price label.
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At home, he asks his father to play one round.
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They discover that both still remember the rules.
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Haru keeps fewer objects, but keeps this one on purpose.